A notation for collective systems
Six papers on collective intelligence, cooperation and human-AI coevolution describe the same machinery from six angles. These marks name its parts once, so any system in them, or one we work on, can be drawn and set in motion.
Seven layers run through all six papers
Selection builds function at the level where it acts, and selection one level down erodes it. Engagement ranking selects at the level of the single post.
Wilson, from Muir's hens: select the best hen and you breed aggression; select the best cage and egg output rises 160% in five generations.Twenty-eight marks, seven families
One figure, one meaning; more means more figures. Every diagram on this page is built from these marks.
AActors8 marks
-
A1
Human
A person: a learner, chooser and carrier of traits.
HENRICH -
A2
Machine
A model or algorithm that generates, copies or ranks.
BRINKMANN -
A3
Hybrid
A human and machine acting as one unit.
DAFOE -
A4
Stock
Accumulates over time and changes only through flows: culture, a corpus.
MEADOWS -
A5
Trait
One idea, move, design or habit that can spread.
BRINKMANN -
A6new
Organism
A non-human individual: hen, water strider, microbe.
WILSON -
A7new
Outlined trait
A variant from a second source, set beside the filled one.
BRINKMANN -
A8new
Commons
A shared resource; overuse empties it block by block.
WILSON · OSTROM
BLevels3 marks
-
B1
Unit of selection
Solid boundary: selection acts here, so function can form here.
WILSON -
B2
Aggregate
Dashed boundary: a grouping; selection acts on the parts inside.
WILSON -
B3
Nesting
Levels stack: person, group, population; read them inside out.
WILSON
CEngine4 marks
-
C1
Variation
Recombination: two existing traits meet and a new one leaves.
HENRICH -
C2
Transmission
Solid for faithful copying, gapped for lossy copying.
HENRICH -
C3
Selection
A filter that keeps some traits; always label what it rewards.
WILSON -
C4
Drift
Change by chance: frequencies wander at random.
WILSON
DWiring3 marks
-
D1
Connectivity dial
Partial connection outperforms full: clusters keep options alive.
HENRICH -
D2
Diversity
Different kinds of minds meeting: the fuel for recombination.
HENRICH -
D3
Rewire
A machine changes who learns from whom.
PEDRESCHI
ELoops and time5 marks
-
E1
Reinforcing loop
Change feeds more of the same change.
PEDRESCHI -
E2
Balancing loop
Change triggers a correction toward a level.
MEADOWS -
E3
Polarity
Plus moves the target the same way, minus the opposite way.
STERMAN -
E4
Delay
The effect arrives later: retraining, a generation, a season.
STERMAN -
E5
Lock-in
An early good-enough path spreads and crowds out a better one.
HENRICH
FStakes and commitment2 marks
-
F1
Interest bar
Edge colour shows how aligned the two ends are.
DAFOE -
F2
Edge kinds
Five ways two actors can be joined.
DAFOE
GRules3 marks
-
G1
Valve
An institution on a boundary; name it: masked identity, junior first.
HENRICH · KEHLER -
G2
Tug
Two levels of selection pulling opposite ways; mark which wins.
WILSON -
G3
Outcome badge
Where an effect is measured: individual, item, model, system.
PEDRESCHI
Sources: Henrich, Wilson, Ostrom, Meadows, Sterman, Brinkmann, Dafoe, Pedreschi, Kehler · Marks: A1 to A8, B1 to B3, C1 to C4, D1 to D3, E1 to E5, F1, F2, G1 to G3
Four systems from the papers, drawn with the kit
Each one plays through its steps on its own. Click a step to hold it.
Choices train the machine that shapes the choices
People make choices, and each one lands in the training data. The stock fills block by block with whatever was chosen.
Source: Pedreschi et al., Human-AI Coevolution · Marks: A1, A2, A4, C3, E1, E4, G3
The funnel moved up one level
One flock, three cages, nine hens, all laying. The egg row is the flock's starting output, drawn as ten eggs.
Muir's hen trials, via Wilson · Marks: A6, B1, B2, C3, E1, G3
A machine’s variant restarted human variation
The machine plays itself: 4.9M games in 3 days. Every game throws out move variants, and almost all of them fade.
Source: Brinkmann et al., Machine Culture · Marks: A1, A2, A5, A7, B1, C1, C2
Every route optimal, the town jammed
Five drivers, each a person with a navigation app. Each app picks the fastest route for its own driver: selection acts on the single trip.
Source: Pedreschi et al., Human-AI Coevolution · Marks: A3, A8, B2, G1, G2, G3
Five rules for drawing with the kit
- Shape says what a thing is: figure for a person, block for a machine, vessel for a stock.
- Line says how things connect: solid copies, gapped loses, wavy drifts.
- Boundary says where selection acts: solid selects, dashed groups.
- Colour says only one thing: how aligned the interests are.
- Quantity repeats a figure: more eggs, more figures, never a bigger one.